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Every day, we feature the community's top-voted AI workflow in The Rundown newsletter. One post will put you on the radar of top founders, hiring managers, and operators across the industry.

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Build a one-click retro football sticker search tool with Claude

As a hobby/non-work-related creative outlet, I've started to write and create YouTube videos about retro football (soccer) stories. Part of the visuals are vintage stickers of the players mentioned. This used to be a time-intensive Google/eBay search when I was looking for 20+ players at a time. So I used Claude to build a local "Sticker Search" tool. It lets me enter the player, season, and team, find their sticker from that year, and download it to my working folder with one click. It's made my hobby way more fun and sped up the tiresome bit. P.S. I used Billy's guide on Manus to create the animated logo for the videos! Step-by-step: 1. I listed the inputs I needed for each search: player, team, and season. 2. I used Claude to build the local Sticker Search interface and search logic. 3. I added recent-search shortcuts so I could repeat or refine searches quickly. 4. I made each result downloadable with one click to my working folder. 5. I used Billy's Manus guide to create the animated logo for the videos.

Tools used
Industries
#claude#football
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A World Cup 2026 Poetry Generator that scraped the web for match info and called LLMs to help users generate match-specific poems.

This World Cup 2026 poetry generator scraped the web for match information and called LLMs to help users generate match-specific poems. 1. A daily schedule triggered web scraping to collect match information. 2. When a user requested a poem, the generator used that match information to create a new match-specific poem with help from LLMs.

Tools used
Industry
#football#generativepoetry#generativewriting#soccer#worldcup
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The Rundown team

Build an asynchronous Magic: The Gathering app with Codex

I used /goal in OpenAI's Codex to build a Magic: The Gathering app so my brother and I can play asynchronously without needing to coordinate a call or awkwardly play over FaceTime. The idea is to let each of us take turns when we have time, track the board state cleanly, and keep a game going over days instead of trying to line up schedules. The command allowed Codex to continue running until everything was done, basically one-shotting exactly what I was looking for without any intervention. Step-by-step: 1. I defined the core problem: two people needed to play asynchronously without coordinating a call. 2. I described the app’s essential behavior, including turn-taking, persistent board state, and games that continue over multiple days. 3. I used /goal in Codex so the build could continue autonomously toward the finished result. 4. I let Codex implement the app and resolve the work without requiring step-by-step intervention. 5. I tested the finished flow to make sure each player could return later and continue from the correct state.

Tools used
Industry
#coding#gaming
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