1-session masterclass • enrollment open

AI Is Finally Good Enough to Edit Your Videos. Here’s How to Use It Right.

sessions
1
session length
90-min
format
Live on Zoom
replay
24h
access
Free RSVP

Use AI for the tedious 80 percent of video editing

AI video editing is finally useful, but the winning move is not handing over the whole creative process.

The practical workflow is to let AI handle the rough, repetitive work: log footage, find strong takes, cut dead air, and build first-pass graphics.

In this live session, you will learn where to let AI chop and where to take the wheel back in your own editor for the final pass.

In this session, you’ll learn

1

Rough-cut from the transcript

Let AI identify the best takes, remove dead air, and assemble a usable first pass from your footage.

2

Bring the cut back to your editor

Move the project into Final Cut or Premiere so your final pass stays in the tools you already trust.

3

Generate animated graphics faster

Turn a prompt or sketch into motion graphics you would otherwise have to brief, outsource, or build manually.

4

Build a repeatable video pipeline

Create a workflow where every edit after the first gets faster because the setup is reusable.

5

Know where AI stops helping

Draw the line between edits AI can handle well and the taste decisions that still need your eye.

What to expect

Live on Zoom

A link will be sent to your email after you reserve your spot.

Context-first workflows

We will focus on reliable inputs, instructions, projects, and repeatable setup.

Open Q&A

Bring the AI workflows you are trying to make more dependable.

Replay after the session

The raw replay can be made available before this becomes an on-demand course.

A preview of what we’ll cover

  • A clear map of which video editing tasks to delegate to AI and which to keep manual.
  • A repeatable rough-cut workflow based on transcripts and best-take selection.
  • A practical handoff path back into Final Cut or Premiere for the final creative pass.
  • A faster process for generating supporting graphics and motion elements.